Adafruit offers a broad group of LED products that all communicate by I2C using a LED matrix backpack. Based on the HT16K33, these products are backed by an easy to use library from Adafruit. See the full Adafruit tutorial. The code presented here is focused on the 7-Segment displays that are ideal for a four digit clock or numeric display. I took their examples and created a demo that fullyd emonstrates each of the functions in the Adafruit library.
//////////////////////////////////////////////////////////////////////// // Adafruit 7-segment LED matrix backpacks // Demonstrates how to use all of the Adafruit library functions. // Mark Kiehl // // Portions derived from Adafruit examples. /*************************************************** Adafruit 7-segment LED matrix backpacks HT16K33 AF #865; 0.56"; 7-seg clock display; + #877 backpack AF #1264; 1.2"; 7-seg clock display; + #1271 backpack This is a library for our I2C LED Backpacks Adafruit tutorial: https://learn.adafruit.com/adafruit-led-backpack/0-dot-56-seven-segment-backpack Designed specifically to work with the Adafruit LED 7-Segment backpacks ----> http://www.adafruit.com/products/881 ----> http://www.adafruit.com/products/880 ----> http://www.adafruit.com/products/879 ----> http://www.adafruit.com/products/878 These displays use I2C to communicate, 2 pins are required to interface. There are multiple selectable I2C addresses. For backpacks with 2 Address Select pins: 0x70, 0x71, 0x72 or 0x73. For backpacks with 3 Address Select pins: 0x70 thru 0x77 Adafruit invests time and resources providing this open source code, please support Adafruit and open-source hardware by purchasing products from Adafruit! Written by Limor Fried/Ladyada for Adafruit Industries. BSD license, all text above must be included in any redistribution ****************************************************/ // Enable one of these two #includes and comment out the other. // Conditional #include doesn't work due to Arduino IDE shenanigans. #include// Enable this line if using Arduino Uno, Mega, etc. //#include // Enable this line if using Adafruit Trinket, Gemma, etc. #include "Adafruit_LEDBackpack.h" #include "Adafruit_GFX.h" Adafruit_7segment matrix = Adafruit_7segment(); bool blinkColon = false; int hours = 0; int minutes = 0; int seconds = 0; //////////////////////////////////////////////////////////////////////// void setup() { //Adafruit 7-segment backpack #ifndef __AVR_ATtiny85__ Serial.begin(9600); Serial.println("7 Segment Backpack Test"); #endif matrix.begin(0x70); MatrixTest(); //print a decimal number matrix.clear(); matrix.print(3456,DEC); matrix.writeDisplay(); delay(5000); //print a hexadecimal number matrix.clear(); matrix.print(0xBEEF,HEX); matrix.writeDisplay(); delay(5000); //try to print a number thats too long //result is "----" matrix.clear(); matrix.print(12345, DEC); matrix.writeDisplay(); delay(5000); //Draw a raw 8-bit mask using writeDigitRaw(location,bitmask); //The segments are labelded A to G. These correspond to bits //in the bitmask, starting with A as the low-order bit. //Bitmasks can be specified as 8-bit binary numbers using //the "B" notation. To turn on segment A (the top segment) in //the first position, you would call: matrix.clear(); matrix.writeDigitRaw(0,B00000001); matrix.writeDisplay(); delay(5000); //To turn on segments C,G,E, and F (to make an 'h') //you would call: matrix.clear(); matrix.writeDigitRaw(0,B01110100); matrix.writeDisplay(); delay(5000); // writeDigitNum(location, number) - this will write the number (0-9) to a single location. // Location #0 is all the way to the left // Location #2 is the colon dots; use drawColon(true or false) // Location #4 is all the way to the right. // Write the time 23:40 matrix.clear(); matrix.writeDigitNum(0,2); matrix.writeDigitNum(1,3); matrix.drawColon(true); matrix.writeDigitNum(3,4); matrix.writeDigitNum(4,5); matrix.writeDisplay(); delay(5000); //Note missing digit at position 0 //The .clear() insures position 0 does not still have last value. //Note that the colon is not visible either. matrix.clear(); matrix.print(2.34); matrix.setBrightness(7); matrix.writeDisplay(); delay(5000); // Must execute .writeDisplay() after .clear() matrix.clear(); matrix.writeDisplay(); delay(5000); matrix.writeDisplay(); matrix.writeDigitNum(0,9); matrix.writeDigitNum(1,8); matrix.drawColon(false); matrix.writeDigitNum(3,7); matrix.writeDigitNum(4,6); matrix.writeDisplay(); delay(5000); // change the brightness; 0 = low, 15 = bright matrix.setBrightness(0); delay(2000); // change the brightness; 0 = low, 15 = bright matrix.setBrightness(15); delay(2000); // change the brightness; 0 = low, 15 = bright matrix.setBrightness(7); delay(2000); // blink at rate = 1 (fastest) matrix.blinkRate(1); delay(5000); // blink at rate = 2 matrix.blinkRate(2); delay(5000); // blink at rate = 3 (slowest) matrix.blinkRate(3); delay(5000); // blink at rate = 0 (no blink) matrix.writeDisplay(); matrix.writeDigitNum(0,4); matrix.writeDigitNum(1,5); matrix.drawColon(false); matrix.writeDigitNum(3,6); matrix.writeDigitNum(4,7); // matrix.writeDisplay(); not needed when .blinkRate() is used matrix.blinkRate(0); delay(5000); //writeDigitNum(location, number, true) will paint the decimal point. matrix.writeDisplay(); matrix.writeDigitNum(0,8,true); matrix.writeDigitNum(1,7,true); matrix.writeDigitNum(3,6,true); matrix.writeDigitNum(4,5,true); matrix.writeDisplay(); delay(5000); //writeDigitNum(location, number, true) will paint the decimal point. matrix.writeDisplay(); matrix.writeDigitNum(0,8,false); matrix.writeDigitNum(1,7,false); matrix.writeDigitNum(3,6,false); matrix.writeDigitNum(4,5,false); matrix.writeDisplay(); delay(5000); } void loop() { // blink the colon every 1 second. blinkColon = !blinkColon; matrix.drawColon(blinkColon); matrix.writeDisplay(); delay(1000); } // loop() void MatrixTest(){ // A quick test that the 7-segment LED is working. uint8_t counter = 0; for (uint8_t d=0; d<25; d++) { // paint one LED per row. The HT16K33 internal memory looks like // a 8x16 bit matrix (8 rows, 16 columns) for (uint8_t i=0; i<8; i++) { // draw a diagonal row of pixels matrix.displaybuffer[i] = _BV((counter+i) % 16) | _BV((counter+i+8) % 16) ; } // write the changes we just made to the display matrix.writeDisplay(); delay(100); counter++; if (counter >= 16) counter = 0; delay(1); } // Must execute .writeDisplay() after .clear() matrix.clear(); matrix.writeDisplay(); }
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